Latest MSI Afterburner Betas & Updates

Cliff S

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New RTSS update: Guru3D RTSS Rivatuner Statistics Server Download 7.3.1 Final

Version 7.3.1 final release​

  • Fixed compatibility regression with some Direct3D9/Direct3D9Ex applications, introduced in the previous version
  • Multi-device oriented DXVK compatibility path introduced in the previous version is now optional and can be disabled at profile level
  • Added user configurable unconditional delay to delayed injection system. It is no longer necessary to use tricky ways and specify one of OS kernel modules as injection delay triggers to apply delayed injection globally for all hooked applications
  • Slightly improved profile templates architecture. Now the profiles allows disabling hooking for UWP version of some application while enable hooking for Win32 version of the same application
  • Altered On-Screen Display profile for Forza Horizon 4. Now the profile disables hooking for UWP version of the game, but enables it for Steam version
  • Added On-Screen Display profile for Tom Clancy’s Ghost Recon: Wildlands
  • Added On-Screen Display profile for Microsoft Flight Simulator 2020
 

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DTG1

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I'm using 4.6.2 Beta 2 but download directly from MSI, but dont use rivatuner server stuff.

current version there is 4.6.3
 

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Cliff S

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New MSI Afterburner 4.6.4 Beta 3 is out: MSI Afterburner 4.6.4 Beta 3 Download

According to Unwinder:

New MSI Afterburner 4.6.4 Beta 3 is around the corner. I rarely say that, but this build is useless for 99% of application users, the main reason behind releasing Beta 3 it is politics. MSI forced us to release new version urgently out of schedule because of China/Taiwan tension, the company wanted to remove China/Taiwan flags next to Traditional/Simplified Chinese languages listed in MSI Afterburner GUI. I tried to defend the flags for the rest languages, but the company insists on removing them all because of this tension. So my deep apologies goes to third party localization creators, who created Dutch, French, Indonesian, Italian, Japanese, Korean, Polish, Spanish, Turkish and Ukrainian language localizations for MSI Afterburner. I understand that national pride and feelings of each of you may be hurt after seeing your country flag removed from your localization pack. It is not my choice, I did everything to defend and leave your flags inside application GUI.
So it was a forced political change, no big deal for me, as I never noticed the flags before:chuckle:
 

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johngalt

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I'll keep my #@$%#@$% flags.
 

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Cliff S

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Unwinder has posted a beta update for RTSS today: MSI AB / RTSS development news thread | Page 160 | guru3D Forums

Changelog for those wanting to test it
RTSS 7.3.2 beta 3 Build 25026 is available for download:

- Fixed Windows XP/Vista compatibility regression, introduced in the previous version due to adding Windows 7+ specific in-process RAM usage performance counters
- Added runtime validation of time format string for <TIME> hypertext tag
- Added dynamic color formulas support for <C> hypertext tag
- Hypertext buffer size has been extended to 32KB
- Improved color picker API. Now client plugins can use extended version of color picker dialog with “>>” (Next) button and use new API function for rendering RGBA color preview into the client image buffer
- Improved OverlayEditor plugin. New version of plugin introduces concept of dynamic color attributes, which bring MSI Afterburner’s OSD alarm thresholds feature support natively to the plugin. Any color attribute (e.g. layer text or background color) can be switched to dynamic mode by pressing “>>” button inside the color picker dialog or switched back to static color mode by pressing “<<” button. Dynamic colors can be linked with any data source visible to the plugin, can have up to 5 open or closed value ranges mapped to different colors, can either select fixed color by range or blend colors for nearby ranges allowing implementing smooth gradients for dynamic color changes if necessary
- Improved compatibility with multithreaded Direct3D12 applications, which concurrently create new swapchains while presenting a frame on a swapchain from different thread (e.g. World of Warcraft)
- Added On-Screen Display profiles for Diablo 2 : Resurrected and World of Warcraft
- Updated profiles list

A few important notes on range color blending feature for new dynamic colors ("Blend colors" option in "Dynamic color" dialog). Your dynamic color ranges must conform to the following rules to get it working:

- To get colors blended inside the range, range must be closed (i.e. have both min and max defined). Open ranges (for example the first one and the last ones on my screenshot a couple posts above, mapped to <50% and >100% ranges) always result in selecting fixed color without blending.
- To get colors blended inside the range, range must not be the last one. The next range must also exist and next range's minimum must be equal to current range maximum. If those conditions are met, current range color will be blended with next range color. Always use color preview slider inside "Dynamic color" window to verify that you defined color blending rule properly.
 

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Cliff S

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RTSS update: MSI AB / RTSS development news thread
RTSS 7.3.2 beta 4 build 25126
Full changes list:

o Fixed issue in hypertext parser, which caused memory leak when rendering barchart graphs with new dynamic color attributes applied to it
o Fixed dynamic color attributes calculation for dynamic colors linked with frametime
o Framerate/frametime linked dynamic color attributes are affected by RTSS refresh period settings for framerate/frametime counters now, they no longer update on each frame
o Added framebuffer resolution info to shared memory layout for each running 3D application. This change is required to allow using <RES> hypertext tag in DisplayOverlayHost to display foreground application framebuffer resolution properly. This shared memory layout change will require updating MSI Afterburner to support it. Without the update current MSI AB beta will stop displaying process specific RAM / VRAM performance counters with this upcoming RTSS build. That's expected, MSI AB update will follow shortly after RTSS update too.
o Fixed issue in video capture module, which could cause some 64-bit applications to crash when trying to capture video encoded with external VFW codecs
o Framerate limiter’s passive waiting mode, introduced in the previous version, is no longer power user oriented. Now it is available in GUI under compatibility properties, so you can enable passive waiting if you prefer reduced CPU load and power consumption or disable it if you prefer maximum framepacing precision
o Improved HotkeyHandler plugin:
§ Added workaround for internal DirectInput issue, which could cause hotkey handler to stop processing hotkeys correctly after locking/unlocking PC from keyboard with <Ctrl>+<Alt>+<Del> or <Win>+<L>. To bypass it the plugin is resetting hotkey handler state after lock screen transition now
§ Added optional RawInput based hotkey handler implementation
o Renamed Diablo 2 Resurrected On-Screen Display profile to sync it with retail game executable name change
o Added maximum CPU core load data source to OverlayEditor plugin HAL. Sample overlay is displaying maximum CPU core load history graph under per-core CPU load barchart graphs
 

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Cliff S

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New update Riva Tuner : RTSS 7.3.2 beta 5 build 25272

· Various compatibility improvements in the hook engine:
o Added hooking support for Microsoft DirectX 12 Agility SDK based Direct3D12 applications (e.g. Halo Infinite insider tech preview and possibly other future Direct3D 12 applications compiled with Agility). New DirectX 12 Agility model assumes that the game can be shipped with a local copy of Direct3D 12 runtimes, which can be newer than your system Direct3D12 runtimes. By default RivaTuner Statistics Server’s hook engine is configured to block injection into any custom Direct3D runtimes located outside OS system folder because such case is typical to Direct3D proxy libraries used in third party game mods, which are frequently fundamentally incompatible with overlays. So hooks were blocked on purpose in such environment, making overlay invisible. Running RivaTuner Statistics Server in such environment also reduced performance due to periodically repeating and failing overlay injection attempts. Previously this could be solved by creating application profile for such game with enabled “Custom Direct3D support” option, which is intended to allow injecting custom Direct3D runtimes located outside system OS folders. New Agility compatible hooking path automatically addresses it in the following way:
§ Simplified form of “Custom Direct3D support” mode is now internally engaged by RivaTuner Statistics Server when Agility SDK based Direct3D12 application is detected. Full “Custom Direct3D support” mode functionality is overabundant and not necessary for Agility case. New Agility compatible hooking path is optional and can be disabled by power users at application profiles level for troubleshooting or performance testing
§ Added retry counter for reinjection attempts, aimed to minimize performance penalty for situations when Agility SDK based Direct3D12 application cannot be injected
§ DXGI swapchain hooks are now suspended during dynamic hook offsets initialization, this change is aimed to reduce risk of incompatibilities caused by enabling “Custom Direct3D support” profile in conjunction with application detection level set to “High” for Agility based Direct3D12 applications
· Added unified Direct3D12 command queue caching based algorithm for handling periodic swapchain recreation in some Blizzard games (e.g. Diablo 2 : Resurrected and World of Warcraft). This makes previosly added On-Screen Display rendering profiles for these games optional, they are no longer mandatory
 

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    Motherboard
    ASUS ROG Maximus X Hero
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    Graphics Card(s)
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    Sound Card
    (1) HD Webcam C270 (2) NVIDIA High Definition Audio (3) Realtek High Definition Audio(UAD)
    Monitor(s) Displays
    BenQ BL2711U(4K) and a hp 27vx(1080p)
    Hard Drives
    C: Samsung 960 EVO NVMe M.2 SSD
    E: & O: Libraries & OneDrive-> Samsung 850 EVO 1TB
    D: Hyper-V VM's -> Samsung PM951 Client M.2 512Gb SSD
    G: System Images -> HDD Seagate Barracuda 2TB
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    Corsair HX1000i High Performance ATX Power Supply 80+ Platinum
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    Phanteks Enthoo Pro TG
    Cooling
    Thermaltake Floe Riing RGB TT Premium-Edition 360mm and 2x120 Phantek& Halo front, and 1x140 Phante
    Keyboard
    Trust GTX THURA
    Mouse
    Trust GTX 148
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    Browser
    Chromium Edge Canary, Edge; Chrome; IE11
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