Latest MSI Afterburner Betas & Updates

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MSI Afterburner 4.6.3 Final
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Changelog:

information   Information

  • Added NVIDIA Ampere GPU architecture support:
    • Added new fan control 3.0 API support
    • Added new integrated OC Scanner API support, please read below to get more information about new OC Scanner implementation
  • Updated bundled MSI Overclocking Scanner application:
    • Starting from 455.xx drivers family, NVIDIA OS Scanner is no longer implemented as a separate software component redistributed with each AIC partner's overclocking software. Now NVIDIA OC Scanner is integrated into the driver and third-party software can natively access it via NVAPI. Such implementation simplifies the process of OC Scanner maintenance for NVIDIA, it is no longer necessary to ship updated software components to AIC partners and re-release each partners' software when something needs to be changed inside OC Scanner from NVIDIA side. MSI Overclocking Scanner supports both implementations of NVIDIA OC Scanner API:
  • Old legacy implementation of NVIDIA OC Scanner via separate software components for NVIDIA Pascal and Turing architectures for pre-455.xx drivers family
  • New integrated NVAPI based implementation of NVIDIA OC Scanner for 455.xx and newer NVIDIA display
  • drivers
  • New NVAPI based OC scanner implementation features the following changes and improvements:
    • Automated overlocking support for both core and memory clocks
    • OC Scanners's results are now persistent. It means that once the scanning process succeeds, NVIDIA driver internally saves optimized voltage/frequency curve and overclocked memory clock and apply them as new system defaults after reboot, even if you close or uninstall overclocking application. Now there is new "Revert" button inside MSI Overclocking Scanner, which allows you to revert overclocked curve and memory clocks to their real defaults
    • Manually adjusted clock/frequency curve stability testing functionality is deprecated and no longer available
  • Added voltage control for reference design NVIDIA GeForce RTX 30x0 series graphic cards
  • Added new MSI Ampere and Indigo skins by Drerex design
  • Added experimental support for Intel 10th generation CPUs
  • Added native NVAPI based implementation of absolute GPU power monitoring for NVIDIA GPUs
  • Altered synchronization mutex name for AMD SNM registers access in AMD Ryzen temperature monitoring implementation
  • Fixed abnormally high PCIE bus usage value monitored on NVIDIA GPUs after display driver crash and recovery or on Optimus
  • platforms when discrete GPU is sleeping
  • Added workaround for AMD driver bug causing short display flicker during applying new fan settings on some multi-monitor or single monitor high refresh rate display configurations
  • Now MSI Afterburner is forcibly disabling Zero RPM when applying new fixed fan speed in order to bypass AMD driver bug
  • preventing fan control from working when Zero RPM mode is enabled on some systems. If Zero RPM is working properly on your system and you still want to keep it enabled when adjusting fan speed, you may disable forcible Zero RPM override with power oriented switch in application configuration file ow MSI Afterburner is displaying the minimum allowed fan speed in software fan curve editor window on Overdrive 8 capable AMD GPUs. The latest AMD drivers will not allow you to set fan speed below this limit, that’s by design of driver AMD ADL components are loaded by absolute path now to prevent possible DLL hijacking.
  • Tightened IO driver access policy, the driver can no longer be accessed by users with no administrative rights RivaTuner Statistics Server has been upgraded to v7.3.0. This version introduces plugins architecture and brand new visual overlay editor plugin, we strongly recommend you to try it if you’re advanced user and want to customize your OSD beyond the possibilities of MSI Afterburner’s internal OSD layout editor.
  • MSI Afterburner 4.6.3 beta 5 will additionally contain one minor functionality upgrade for AMD 6800/6900 users: now it internally switches "Tuning control" to "Manual" mode automatically, so it is not necessary to do it yourself in Adrenalin control panel. And of course, it will contain updated RTSS 7.3.0 Beta 10 bundled with it.


Addition link: Add a UWP exclusion to MSI Afterburner's OSD
 
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Josey Wales

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I am using The BETA 4.6.2 (y)
 

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Cliff S

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Yep that's the latest beta, a new one from Unwinder will be coming soon with NAVI support, and a couple of new skins from Drerex:cool:
 

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Cliff S

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Unwinder has a new RTSS beta out: RTSS 6.7.0 beta 1 | Page 132 | guru3D Forums

· Various Vulkan bootstrap layer and Vulkan overlay renderer cleanups aimed to improve compatibility with Vulkan validation layer
· Improved compatibility with multithreaded Direct3D1x applications, using multiple Direct3D devices and swapchains and concurrently presenting frames on them from different threads (e.g. Windows Terminal)
· Added RenderDelay profile compatibility switch, allowing delaying On-Screen Display initialization and rendering for some applications when it is necessary (e.g. Resident Evil 3 in Direct3D11 mode when HDR mode is enabled)
· FCAT overlay update rate is no longer limited to overlay content update rate in offscreen overlay rendering mode
· Added new hypertext tags for displaying process specific 1% low and 0.1% low framerate graphs. Now multiple simultaneously running 3D applications can display their own independent 1% low and 0.1% low framerate graphs instead of foreground 3D application’s 1% low and 0.1% low framerate graphs in the previous version
· Improved 1% low and 0.1% low framerate graphs rendering implementation for graph and diagram rendering modes. The graphs showing the history of 1% low and 0.1% low framerate changes has no statistical sense, so now RivaTuner Statistics Server is showing you more informative dynamic histogram of sorted and the most slowest immediate framerates with highlighted 1% or 0.1% areas on it. For barchart rendering mode 1% low and 0.1% framerate graphs still display the current value like before
· Added new “moving bar” rendering mode for FCAT overlay. New mode is aimed to simplify visual identification of tearline position and it can be used when calibrating Scanline Sync settings
· Added new “Frametime calculation point” option to “General” application properties. This option is aimed to help those who try to directly compare frame rendering start timestamp based frametimes with frame presentation timestamp based frametimes. Please refer to new option context help to get more detailed info
· Added new “Percentile calculation mode” option to “General” application properties. This option is aimed to help those who try to compare different implementations of 1% low and 0.1% low framerate metrics in different applications. Please refer to new option context help to get more detailed info
· Added new “Framerate limiting mode” option to “General” application properties. Two alternate framerate limiting modes selectable with this option (“front edge sync” and “back edge sync”) are intended to be used in conjunction with scanline sync mode. Using those options in tandem allows enabling so called hybrid scanline sync mode. In this case actual target scanline synchronization is performed just once for initial tearline positioning then tearline position can be steered with high precision system clock. This option can also help those who try to compare flatness of frametime graphs measured at different points (frame start vs frame presentation timestamp based)
· Added power user controllable passive wait stage to framerate limiter’s busy waiting loop. It is aimed to help those who is ready to sacrifice timing precision in favor of lower CPU load
· Improved power user oriented scanline sync info panel. New performance counters are aimed to improve the process of scanline sync calibration and help you to diagnose tearline jittering. The following new performance counters have been added to it:
o Sync start – index of scanline where 3D application called 3D API frame presentation function and scanline sync engine started the process of waiting for the target scanline
o Sync end – index of scanline where scanline sync engine ended the process of waiting for target scanline. Ideally it must be as close to expected target scanline as it is possible
o Present – index of scanline where 3D API frame presentation function was actually called after performing scanline synchronization. For normal scanline sync modes it is pretty close to the previous performance counter. For hybrid scanline sync mode it can drift depending on your framerate limit, if it doesn’t match with your display refresh rate
o Present latency – time spent inside 3D API frame presentation call
 

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Cliff S

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New RTSS 7.3.0 beta 8 build 23844 is available. Changes list includes:

· Added 3 more decimal digits to fractional framerate limit adjustment control. Extended framerate limit adjustment precision can be necessary for new hybrid scanline sync mode, where the previous 0.001 FPS adjustment precision can be insufficient
· Added fractional frametime limit adjustment support. Extended frametime limit adjustment precision can be necessary for new hybrid scanline sync mode, where the previous 1 microsecond adjustment precision can be insufficient
· Now you may hold <Alt> and click framerate limit adjustment control to set framerate limit to your refresh rate
· Now up/down spin buttons associated with framerate limit adjustment control tune the limit in minimum adjustment step instead of fixed 1 FPS step (e.g. in 0.1 FPS step if single decimal digit after comma is specified)
· Added user adjustable resynchronization period for hybrid scanline sync mode. New HybridSyncPeriod profile entry is set to 60 seconds by default, which means that hybrid scanline sync will forcibly resynchronize tearline position with explicit scanline synchronization event once per minute. This feature can be helpful when tearline position is slowly drifting due to inability to specify the framerate limit, exactly matching with the refresh rate
· All timing calculations for synchronous framerate limiting modes have been ported from floating point to integer format. It is aimed to improve timing precision for some old Direct3D9 applications, where Direct3D runtimes may reduce floating point co-processor precision causing less accurate timings calculation
· Maximum GUI framerate limit increased to 480 FPS
RTSS 6.7.0 beta 1 | Page 134 | guru3D Forums
 

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Cliff S

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New beta for RTSS out: RTSS 7.3.0 beta 9 build 24084
RTSS 6.7.0 beta 1 | Page 137 | guru3D Forums

- Added Dirt 5 compatibility profile. More details about it are available in my previous post.
- Framerate limiter’s passive waiting implementation is now overriding timer resolution on each wait iteration instead of doing it just once on startup. This change is aimed to improve passive waiting precision in the applications, which dynamically alter timer resolution in realtime (e.g. Dirt 5 before and after playing in-game cinematic).
- Fixed bug in video capture framerate limiting mode, corrupted in the previous beta during porting timing calculations from floating point to integer format.
- D3DKMT based process specific local videomemory usage counter, similar to one introduced in MSI Afterburner 4.6.3 beta 2, is now natively supported by HAL of OverlayEditor plugin.
- External access to the game process required to implement D3DKMT based process specific videomemory usage counter is restricted for EAC and BattlEye specific titles, so RTSS introduces asynchronous process specific performance counters access interface integrated into hooks library, which is running inside protected process context. OverlayEditor plugin also supports this interface and allows using these counters in your overlay templates. Sample OverlayEditor overlay template demonstrates this interface usage to display foreground process specific RAM and VRAM usages.
- Added new <EXE> hypertext tag, allowing displaying hooked process executable name in overlay. Sample OverlayEditor overlay demonstarates new tag usage.



Beta 9 got one more improvement today. I've just added "total videomemory" data source to HAL in OverlayEditor and two simple "videomemory usage percent" and "videomemory usage percent \ process" sources derived from it to simplify the process of visualizing normalized percent based usage values. That was possible with correction formulas before, but now it is easier for OverlayEditor beginners to understand it. New data sources are used in sample overlay template to visualize process specific RAM/VRAM usages right on animated round progress indicators. So it is easier for you to see current process RAM/VRAM usage inputs into total system wide RAM/VRAM usages.


: now there are process specific RAM/VRAM usage history graphs rendered on top of sytem-wide filled RAM/VRAM usage graphs, so it is easier to see if delta changes in time.
 

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Cliff S

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New Afterburner beta

MSI Afterburner 4.6.3 beta 4 build 15910 is available for download. Changes list is short, this beta is mainly intended to add Zen3 CPU monitoring support:

- Added Zen3 CPU monitoring
- Added internal "Memory usage / process" and "RAM usage / process" graphs based on async process performance counter access interface introduced by the latest RTSS. Unlike GPU.dll plugin, those sources support in-process VRAM and RAM reporting for EAC/BattlEye protected and UWP titles.
- RTSS has been upgraded to the latest 7.3.0 beta 9
RTSS 6.7.0 beta 1 | Page 138 | guru3D Forums
 
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New Afterburner Beta update: RTSS 6.7.0 beta 1

The first build with initial AMD 6x00 family support is ready. Many useful changes for both AMD and NV GPU owners. MSI Afterburner 4.6.3 beta 5 buil 16041 includes the following changes:

- AMD Navi 21 GPU architecture support
- New hybrid automatic software fan control mode. This mode allows you to combine default hardware fan curve and user defined software fan curve and dynamically switch between those two modes on temperature threshold. Such implementation can be useful on the cards with limited software fan control range (on both AMD and NVIDIA hardware) if you wish to use default hardware fan curve (with active native fan stop technology) in lower temperatre range and use customized software fan curve in higher temperature zone. This is acheived by new option called "Override zero fan speed with hardware curve" option. When this option is enabled, you're telling MSI Afterburner to engage default fan control mode in zero fan speed zone of your custom fan curve.
- Added "Use firmware control mode" option to software automatic fan control module. This option allows customizing fan curve at GPU firmware level instead of doing it entirely in software, so it doesn't require keeping MSI Afterburner loaded in memory in order to get custom fan curve working. Also this option can be used to bypass various third party issues related to broken fixed fan speed programming API in some display drivers (e.g. Overdrive8 API related screen flickering on some AMD GPUs). New option is only supported on limited set of modern GPUs (Vega and newer AMD GPU families, Ampere and newer NVIDIA GPU families) and it has multipe GPU firmware based limitations such as limited maximum supported number of nodes for the curve (quad slope curve and up to 5 curve nodes on AMD, dual slope curve and up to 3 curve nodes on NVIDIA), lack of step/linear mode switching support, lack of hysteresis adjustment support etc. Please refer to new option context help to get more details.
- "Erase autosaved startup settings" option is now disabled by default in AMD compatibility properties
- Process specific memory and videomemory usage performance counters, introduced in the previos beta, are now disabled by default. The counters rely of RTSS, so enabling them will also cause RTSS to be autoloaded with MSI Afterburner similar to the rest RTSS based functionality (such as framerate or frametime monitoring).
- Improved backward comaptibility, fixed MSI Afterburner crashing when using it with older versions of RTSS without process specific memory and videomemory performance counters support.
- Fixed monitoring window display in minimized state on the first detach.
- Updated bundled MSI OC Scanner application. Fake error 22h, which can be reported by NVAPI on early callback function calls, is now supressed and ignored.
- RivaTuner Statistics Server has been upgraded to v7.3.0 beta 10
 

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    BenQ BL2711U(4K) and a hp 27vx(1080p)
    Hard Drives
    C: Samsung 960 EVO NVMe M.2 SSD
    E: & O: Libraries & OneDrive-> Samsung 850 EVO 1TB
    D: Hyper-V VM's -> Samsung PM951 Client M.2 512Gb SSD
    G: System Images -> HDD Seagate Barracuda 2TB
    PSU
    Corsair HX1000i High Performance ATX Power Supply 80+ Platinum
    Case
    Phanteks Enthoo Pro TG
    Cooling
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    Sound system: Philips Soundbar HTL2160 w/subwoofer

Cliff S

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The tooltip information to the new fan curve controls in the Fan tab, in case they close too fast for you:

information   Information
Use firmware control mode
User defined software automatic fan control mode is a pure software technology. It means that software must reside in memory in order to provide this mode functionality. In this mode software periodically checks GPU temperature and sets new fan speed according to the fan speed curve defined below.

However, some modern graphics cards natively support software programmable fan curve at firmware level. If you enable this option on a graphic card supporting firmware based fan curve control, %PRODUCTNAME% will send fan curve nodes to firmware just once on startup and firmware will handle all dynamic fan speed automation instead of software. In this case your custom fan curve will remain active even after closing %PRODUCTNAME%. If you enable this option on graphics card with no firmware based fan curve control, %PRODUCTNAME% will simply revert to software implementation.

Please take a note that in firmware control mode most of additional fan speed curve related settings, such as hysteresis, step/linear mode, fan speed udpate period are ignored. Also firmware mode supports less curve nodes (3 to 5 nodes depending on GPU manufacturer), so you may need to simplify your curve and remove extra nodes.



information   Information

Override zero fan speed with hardware curve
Some graphics cards do not allow full manual fan speed adjustment range and put restrictions on the minimum and/or maximum allowed fan speeds. In this case the minimum and the maximum allowed fan speed limits are visualized in the editor with horizontal dotted lines. Attempt to set fan speed beyond the limit will result in clipping fan speed to the minimum/maximum allowed value. In this case you are unable to emulate fan stop mode with a curve via setting fan speed to zero.

However, you may enable this option to override zero fan speed zone on the software curve with default hadrware fan curve. In this case you may keep fan stop mode, if it is natively supported by your graphics card in default hardware fan curve mode.
 
Last edited:

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Cliff S

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New beta: MSI Afterburner 4.6.3 Beta 5 Download
MSI Afterburner 4.6.3 Beta 5 (build 16071)

information   Information

  • Added NVIDIA Ampere GPU architecture support:
  • Added new fan control 3.0 API support
  • Added new integrated OC Scanner API support, please read below to get more information about new OC Scanner implementation
  • Updated bundled MSI Overclocking Scanner application:
  • Starting from 455.xx drivers family, NVIDIA OS Scanner is no longer implemented as a separate software component redistributed with each AIC partner's overclocking software. Now NVIDIA OC Scanner is integrated into the driver and third-party software can natively access it via NVAPI. Such implementation simplifies the process of OC Scanner maintenance for NVIDIA, it is no longer necessary to ship updated software components to AIC partners and re-release each partners' software when something needs to be changed inside OC Scanner from NVIDIA side. MSI Overclocking Scanner supports both implementations of NVIDIA OC Scanner API:
  • Old legacy implementation of NVIDIA OC Scanner via separate software components for NVIDIA Pascal and Turing architectures for pre-455.xx drivers family
  • New integrated NVAPI based implementation of NVIDIA OC Scanner for 455.xx and newer NVIDIA display
  • drivers
  • New NVAPI based OC scanner implementation features the following changes and improvements:
  • Automated overlocking support for both core and memory clocks
  • OC Scanners's results are now persistent. It means that once the scanning process succeeds, NVIDIA driver internally saves optimized voltage/frequency curve and overclocked memory clock and apply them as new system defaults after reboot, even if you close or uninstall overclocking application. Now there is new "Revert" button inside MSI Overclocking Scanner, which allows you to revert overclocked curve and memory clocks to their real defaults
  • Manually adjusted clock/frequency curve stability testing functionality is deprecated and no longer available
  • Added voltage control for reference design NVIDIA GeForce RTX 30x0 series graphic cards
  • Added new MSI Ampere and Indigo skins by Drerex design
  • Added experimental support for Intel 10th generation CPUs
  • Added native NVAPI based implementation of absolute GPU power monitoring for NVIDIA GPUs
  • Altered synchronization mutex name for AMD SNM registers access in AMD Ryzen temperature monitoring implementation
  • Fixed abnormally high PCIE bus usage value monitored on NVIDIA GPUs after display driver crash and recovery or on Optimus
  • platforms when discrete GPU is sleeping
  • Added workaround for AMD driver bug causing short display flicker during applying new fan settings on some multi-monitor or single monitor high refresh rate display configurations
  • Now MSI Afterburner is forcibly disabling Zero RPM when applying new fixed fan speed in order to bypass AMD driver bug
  • preventing fan control from working when Zero RPM mode is enabled on some systems. If Zero RPM is working properly on your system and you still want to keep it enabled when adjusting fan speed, you may disable forcible Zero RPM override with power oriented switch in application configuration file ow MSI Afterburner is displaying the minimum allowed fan speed in software fan curve editor window on Overdrive 8 capable AMD GPUs. The latest AMD drivers will not allow you to set fan speed below this limit, that’s by design of driver AMD ADL components are loaded by absolute path now to prevent possible DLL hijacking.
  • Tightened IO driver access policy, the driver can no longer be accessed by users with no administrative rights RivaTuner Statistics Server has been upgraded to v7.3.0. This version introduces plugins architecture and brand new visual overlay editor plugin, we strongly recommend you to try it if you’re advanced user and want to customize your OSD beyond the possibilities of MSI Afterburner’s internal OSD layout editor.
  • MSI Afterburner 4.6.3 beta 5 will additionally contain one minor functionality upgrade for AMD 6800/6900 users: now it internally switches "Tuning control" to "Manual" mode automatically, so it is not necessary to do it yourself in Adrenalin control panel. And of course, it will contain updated RTSS 7.3.0 Beta 10 bundled with it.
 

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    D: Hyper-V VM's -> Samsung PM951 Client M.2 512Gb SSD
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johngalt

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New RTSS build also out....
 

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    MSI MEG X570 GODLIKE
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    4 * Corsair Vengeance 32 GB 3600 MHz
    Graphics Card(s)
    eVGA GeForce GTX 970 SSC ACX 2.0 (04G-P4-3979-KB)
    Sound Card
    Realtek® ALC1220 Codec
    Monitor(s) Displays
    2 * Lenovo LT2323pwA Widescreeen @ 1920*1080
    Hard Drives
    3x Sabrent Rocket PCIe Gen4 NVMe M.2 1 TB SSD (SB-ROCKET-NVMe4-1TB)
    SanDisk Ultra SDSSDHII-960G-G25 960 GB SATA III SSD
    Crucial MX100 CT256MX100SSD1 256GB SATA III SSD
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Cliff S

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New RTSS build also out....
It's in the changelog at the bottom:
  • MSI Afterburner 4.6.3 beta 5 will additionally contain one minor functionality upgrade for AMD 6800/6900 users: now it internally switches "Tuning control" to "Manual" mode automatically, so it is not necessary to do it yourself in Adrenalin control panel. And of course, it will contain updated RTSS 7.3.0 Beta 10 bundled with it.
 

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    Motherboard
    ASUS ROG Maximus X Hero
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    32 GB Quad Kit, G.Skill Trident Z RGB Series schwarz, DDR4-3866, 18-19-19-39-2T
    Graphics Card(s)
    ZOTAC GAMING GeForce RTX 2080 Ti AMP! Extreme Edition
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    (1) HD Webcam C270 (2) NVIDIA High Definition Audio (3) Realtek High Definition Audio(UAD)
    Monitor(s) Displays
    BenQ BL2711U(4K) and a hp 27vx(1080p)
    Hard Drives
    C: Samsung 960 EVO NVMe M.2 SSD
    E: & O: Libraries & OneDrive-> Samsung 850 EVO 1TB
    D: Hyper-V VM's -> Samsung PM951 Client M.2 512Gb SSD
    G: System Images -> HDD Seagate Barracuda 2TB
    PSU
    Corsair HX1000i High Performance ATX Power Supply 80+ Platinum
    Case
    Phanteks Enthoo Pro TG
    Cooling
    Thermaltake Floe Riing RGB TT Premium-Edition 360mm and 2x120 Phantek& Halo front, and 1x140 Phante
    Keyboard
    Trust GTX THURA
    Mouse
    Trust GTX 148
    Internet Speed
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    Sound system: Philips Soundbar HTL2160 w/subwoofer

Cliff S

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@Unwinder has released RTSS 7.3.0 Build 24339 Release Candidate

RTSS 6.7.0 beta 1 | Page 150 | guru3D Forums

some changes on RTSS side during last few days so there will be slightly newer build of RTSS addressing Kombustor incompatibility reported by Astyanax in this thread. As a pleasant bonus side effect, Kombustor compatibility fix may also imrpove compatibility with other Vulkan renderers behaving similar to Kombustor (i.e. creating/destroying multiple Vulkan instances/devices during application runtime). That's not a typical development pattern and applicaiton behavior, none of currently existing native Vulkan game renderers do that, but at least some third party mods like DXVK behave this way so compatibility with them may be improved.
So there will be RTSS 7.3.0 RC (with this Kombustor compatibility fix) in nearest time, then we'll probably include it in MSI AB 4.6.3 distributive and publish 4.6.3 RC as well.
RTSS 6.7.0 beta 1 | Page 150 | guru3D Forums
 

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johngalt

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Lol - the commentary after that post is hilarious as well. I should create a login there at Guru3D jsut to chime in about how much I love 1) MSI AB and 2) my MSI mobo....

But Unwinder doesn't need my commentary to know that his product is that damned good.
 

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    4 * Corsair Vengeance 32 GB 3600 MHz
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    eVGA GeForce GTX 970 SSC ACX 2.0 (04G-P4-3979-KB)
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    2 * Lenovo LT2323pwA Widescreeen @ 1920*1080
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    3x Sabrent Rocket PCIe Gen4 NVMe M.2 1 TB SSD (SB-ROCKET-NVMe4-1TB)
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MSI Afterburner 4.6.3 Finale up for grabs.

 

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    (1) HD Webcam C270 (2) NVIDIA High Definition Audio (3) Realtek High Definition Audio(UAD)
    Monitor(s) Displays
    BenQ BL2711U(4K) and a hp 27vx(1080p)
    Hard Drives
    C: Samsung 960 EVO NVMe M.2 SSD
    E: & O: Libraries & OneDrive-> Samsung 850 EVO 1TB
    D: Hyper-V VM's -> Samsung PM951 Client M.2 512Gb SSD
    G: System Images -> HDD Seagate Barracuda 2TB
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    Corsair HX1000i High Performance ATX Power Supply 80+ Platinum
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    Phanteks Enthoo Pro TG
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    Thermaltake Floe Riing RGB TT Premium-Edition 360mm and 2x120 Phantek& Halo front, and 1x140 Phante
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Finale? No more updates? :ROFLMAO:

Also, currently (9:30 AM EST) it is yielding an invalid link when trying to download.
 

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    Monitor(s) Displays
    2 * Lenovo LT2323pwA Widescreeen @ 1920*1080
    Hard Drives
    3x Sabrent Rocket PCIe Gen4 NVMe M.2 1 TB SSD (SB-ROCKET-NVMe4-1TB)
    SanDisk Ultra SDSSDHII-960G-G25 960 GB SATA III SSD
    Crucial MX100 CT256MX100SSD1 256GB SATA III SSD
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    Case
    Fractal Design Define 7 XL Dark ATX Full Tower Case
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    NZXT KRAKEN Z73 73.11 CFM Liquid CPU Cooler + Air (3 * 140mm fans from case)
    Keyboard
    SteelSeries Apex Pro Wired Gaming Keyboard
    Mouse
    Logitech MX Master 3 Wireless Laser Mouse(shared)
    Internet Speed
    AT&T Lightspeed Gigabit duplex
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johngalt

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Seem to be working now - the post says 463 final, but the links at the bottom are for 462 final and 463 beta.
 

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    AMD Ryzen 9 3950X
    Motherboard
    MSI MEG X570 GODLIKE
    Memory
    4 * Corsair Vengeance 32 GB 3600 MHz
    Graphics Card(s)
    eVGA GeForce GTX 970 SSC ACX 2.0 (04G-P4-3979-KB)
    Sound Card
    Realtek® ALC1220 Codec
    Monitor(s) Displays
    2 * Lenovo LT2323pwA Widescreeen @ 1920*1080
    Hard Drives
    3x Sabrent Rocket PCIe Gen4 NVMe M.2 1 TB SSD (SB-ROCKET-NVMe4-1TB)
    SanDisk Ultra SDSSDHII-960G-G25 960 GB SATA III SSD
    Crucial MX100 CT256MX100SSD1 256GB SATA III SSD
    2 * Seagate Barracuda 7200.12 ST31000528AS 1TB 7200 RPM (Old storage)
    PSU
    PC Power & Cooling’s Silencer Series 1050 Watt, 80 Plus Platinum
    Case
    Fractal Design Define 7 XL Dark ATX Full Tower Case
    Cooling
    NZXT KRAKEN Z73 73.11 CFM Liquid CPU Cooler + Air (3 * 140mm fans from case)
    Keyboard
    SteelSeries Apex Pro Wired Gaming Keyboard
    Mouse
    Logitech MX Master 3 Wireless Laser Mouse(shared)
    Internet Speed
    AT&T Lightspeed Gigabit duplex
    Browser
    Nightly|Chrome|Canary|Edge+ (Chromium) (in all 4 flavors)
    Antivirus
    Windows Defender + MB 4

Cliff S

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Seem to be working now - the post says 463 final, but the links at the bottom are for 462 final and 463 beta.
That was already mentioned it the forum there.

Unwinders answer: "I have no access to G3D webpages and cannot correct that, Hilbert edits them."
 

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    CPU
    Intel Core i9 9900K
    Motherboard
    ASUS ROG Maximus X Hero
    Memory
    32 GB Quad Kit, G.Skill Trident Z RGB Series schwarz, DDR4-3866, 18-19-19-39-2T
    Graphics Card(s)
    ZOTAC GAMING GeForce RTX 2080 Ti AMP! Extreme Edition
    Sound Card
    (1) HD Webcam C270 (2) NVIDIA High Definition Audio (3) Realtek High Definition Audio(UAD)
    Monitor(s) Displays
    BenQ BL2711U(4K) and a hp 27vx(1080p)
    Hard Drives
    C: Samsung 960 EVO NVMe M.2 SSD
    E: & O: Libraries & OneDrive-> Samsung 850 EVO 1TB
    D: Hyper-V VM's -> Samsung PM951 Client M.2 512Gb SSD
    G: System Images -> HDD Seagate Barracuda 2TB
    PSU
    Corsair HX1000i High Performance ATX Power Supply 80+ Platinum
    Case
    Phanteks Enthoo Pro TG
    Cooling
    Thermaltake Floe Riing RGB TT Premium-Edition 360mm and 2x120 Phantek& Halo front, and 1x140 Phante
    Keyboard
    Trust GTX THURA
    Mouse
    Trust GTX 148
    Internet Speed
    25+/5+ (+usually faster)
    Browser
    Chromium Edge Canary, Edge; Chrome; IE11
    Antivirus
    Windows Defender of course & Malwarebytes Anti-Exploit as an added layer between browser & OS
    Other Info
    Router: FRITZ!Box 7490
    Sound system: Philips Soundbar HTL2160 w/subwoofer

johngalt

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Local time
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3rd Rock
Yeah. They are quick to get new articles up but sometimes the quickness leads to mistakes. As with anything, though - we're only human.

Well, I may have spoken too soon - the .ZIP I got won't open, either, though it is over 50 MB in size. Hmmm.
 

My Computer

System One

  • Operating System
    Windows 10 Pro X64
    Computer type
    PC/Desktop
    Manufacturer/Model
    The Beast Model A (homebrew)
    CPU
    AMD Ryzen 9 3950X
    Motherboard
    MSI MEG X570 GODLIKE
    Memory
    4 * Corsair Vengeance 32 GB 3600 MHz
    Graphics Card(s)
    eVGA GeForce GTX 970 SSC ACX 2.0 (04G-P4-3979-KB)
    Sound Card
    Realtek® ALC1220 Codec
    Monitor(s) Displays
    2 * Lenovo LT2323pwA Widescreeen @ 1920*1080
    Hard Drives
    3x Sabrent Rocket PCIe Gen4 NVMe M.2 1 TB SSD (SB-ROCKET-NVMe4-1TB)
    SanDisk Ultra SDSSDHII-960G-G25 960 GB SATA III SSD
    Crucial MX100 CT256MX100SSD1 256GB SATA III SSD
    2 * Seagate Barracuda 7200.12 ST31000528AS 1TB 7200 RPM (Old storage)
    PSU
    PC Power & Cooling’s Silencer Series 1050 Watt, 80 Plus Platinum
    Case
    Fractal Design Define 7 XL Dark ATX Full Tower Case
    Cooling
    NZXT KRAKEN Z73 73.11 CFM Liquid CPU Cooler + Air (3 * 140mm fans from case)
    Keyboard
    SteelSeries Apex Pro Wired Gaming Keyboard
    Mouse
    Logitech MX Master 3 Wireless Laser Mouse(shared)
    Internet Speed
    AT&T Lightspeed Gigabit duplex
    Browser
    Nightly|Chrome|Canary|Edge+ (Chromium) (in all 4 flavors)
    Antivirus
    Windows Defender + MB 4

johngalt

Well-known member
WQ Insider
Member
VIP
Local time
12:54 PM
Posts
376
Location
3rd Rock
Re-downloaded - finally got access to it.
 

My Computer

System One

  • Operating System
    Windows 10 Pro X64
    Computer type
    PC/Desktop
    Manufacturer/Model
    The Beast Model A (homebrew)
    CPU
    AMD Ryzen 9 3950X
    Motherboard
    MSI MEG X570 GODLIKE
    Memory
    4 * Corsair Vengeance 32 GB 3600 MHz
    Graphics Card(s)
    eVGA GeForce GTX 970 SSC ACX 2.0 (04G-P4-3979-KB)
    Sound Card
    Realtek® ALC1220 Codec
    Monitor(s) Displays
    2 * Lenovo LT2323pwA Widescreeen @ 1920*1080
    Hard Drives
    3x Sabrent Rocket PCIe Gen4 NVMe M.2 1 TB SSD (SB-ROCKET-NVMe4-1TB)
    SanDisk Ultra SDSSDHII-960G-G25 960 GB SATA III SSD
    Crucial MX100 CT256MX100SSD1 256GB SATA III SSD
    2 * Seagate Barracuda 7200.12 ST31000528AS 1TB 7200 RPM (Old storage)
    PSU
    PC Power & Cooling’s Silencer Series 1050 Watt, 80 Plus Platinum
    Case
    Fractal Design Define 7 XL Dark ATX Full Tower Case
    Cooling
    NZXT KRAKEN Z73 73.11 CFM Liquid CPU Cooler + Air (3 * 140mm fans from case)
    Keyboard
    SteelSeries Apex Pro Wired Gaming Keyboard
    Mouse
    Logitech MX Master 3 Wireless Laser Mouse(shared)
    Internet Speed
    AT&T Lightspeed Gigabit duplex
    Browser
    Nightly|Chrome|Canary|Edge+ (Chromium) (in all 4 flavors)
    Antivirus
    Windows Defender + MB 4
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